Bouse-Town

Housing Report: From One Mattress to the Estate

by Bouse-Town Team6 min read

Town dispatch, filed from the good sofa.

Bouse-Town lets the player build and upgrade a camp. The ledger below mirrors the current buildings.json content pack rather than a design note or remembered play session. When the source changes, this article must change with it.

The ladder, bottom rung first

Three resources pay for the structures below: scrap, deposits, and, for the final shack stage, dirty money.

StructureStageCostWhat you get
Salvaged mattress12 scrap1 bed
Salvaged mattress26 scrap + 2 deposits2 beds
Two-person tent16 scrap + 2 deposits2 beds
Two-person tent212 scrap + 5 deposits3 beds, +1 morale
Shack (2×2)15 scrap + 2 deposits2 beds, +1 morale
Shack (2×2)210 scrap + 6 deposits4 beds, +1 morale
Shack (2×2)318 scrap + 10 deposits + 5 €5 beds, +2 morale
Barrel fire18 scrap+1 morale
Barrel fire212 scrap + 4 deposits+2 morale
Barrel fire320 scrap + 10 deposits+3 morale, 1 bed
Pallet barricade1→38 → 14 → 22 scrap (+ deposits)90 → 180 → 300 defense
Food reserve (2×1)110 scrap + 4 deposits30 meals of storage
Food reserve (2×1)216 scrap + 8 deposits70 meals, +1 morale

A few lines in that table deserve commentary, and one deserves a lawyer.

Two scrap. One bed. One king.

The mattress opens with the smallest listed build cost and adds one bed. Its second stage adds another bed and introduces deposits to the cost.

The shack is the whole game in one building

Shack stage one costs 5 scrap and 2 deposits, while the first tent stage costs 6 scrap and 2 deposits. The shack occupies a larger footprint and its later stages demand more resources. The final stage is the only current building stage whose source cost includes dirty money.

That progression makes the shack cheap to start and expensive to finish without inventing a hidden fee or event.

What the ledger does not prove

The current source does not contain the previously described bailiff letter or its fee. That scene came from unsupported copy, so this revision removes it instead of turning it into an official game mechanic.

The content pack proves costs, footprints, unlock levels, and passive effects. It does not prove a narrative consequence unless an event also exists in the event pack. Future dispatches must keep that boundary visible.

Guidance from the planning department

There is no planning department. Read the table as a comparison tool: check the next stage, identify the resource you lack, and choose the structure whose listed passive fits your camp. The source supports those choices; it does not support a universal build order.

The estate won't be legal. It will be yours.

Filed by the Bouse-Town Team. Approved by nobody — we have the stamp to prove it.